General FAQ
What game engines (Unreal, Unity, etc) can I use Polysketch with?
If it can import OBJ files, it’ll work! That means all modern game engines like Unity, Unreal, Lumberyard, Source, etc, and many others.
Can I open my creations with Blender, Maya, etc?
Yup! Just export from Polysketch, then use your app to import the OBJ file.
Can I use Polysketch to create custom objects for special apps like Roblox and VR Chat?
Sure can! Just use the exported OBJ … if you’re sensing a pattern here, it’s because OBJ is a super universal format that almost all apps can use – that’s why we picked it!
What can I create with Polysketch?
Technically … anything! Realistically though, Polysketch is best with low-poly, stylized work, especially when speed (prototyping) is more important than precision and detail.
What’s the best way to start using Polysketch?
Watch our super-short Quick Start video in the Learning section, then just start creating! 😀
Troubleshooting FAQ
Help! My save file was broken / deleted / never created!
Don’t Panic! Polysketch creates autosaves while you work, and also just before opening any file. See “Autosaves” in the Learning section.
Why can’t I draw anything?
You probably need to choose “Create New Object” from the hand menu. See “Drawing” in the Learning section.
How do I move the entire object?
Use the hand menu to “Exit” the object – now you can grab and move entire objects. See “Manipulating Objects” in the Learning section.
I can’t move and edit points on my object
Hover on the object and press the “Edit” button – now you can modify all its points and lines! See “Editing Objects” in the Learning section.
I exported my object … where did it go?
Exports are saved to the “Polysketch” folder on your headset. See “Exporting” in the Learning section.